Search found 33 matches

by gameblabla
Fri 20 Mar 2020 19:01
Forum: General Chat
Topic: Useless CFW for the Retrostone (1)
Replies: 65
Views: 9912

Re: Useless CFW for the Retrostone (1)

Yes I tried from USA, EU and JAP and all of them play slow, the fps counter goes at 24 fps. I tried every config with the sound rate and nothing Can you try this new OPK ? https://gameblabla.nl/files/ipk/retrostone/fceux_retrostone.opk Take your SD card, replace it over the old one. Make sure to al...
by gameblabla
Tue 25 Feb 2020 21:42
Forum: General Chat
Topic: Useless CFW for the Retrostone (1)
Replies: 65
Views: 9912

Re: Useless CFW for the Retrostone (1)

Hi! great, I use it and it works great, but the FCEUX works way too slow, what can I do to make it work at normal speed? thanks again for your hard work :) Slow ? Could be due to the sound rate not being set at 48000 or similar... Or are you playing PAL games on it ? I do admit, some minor updates ...
by gameblabla
Mon 21 Oct 2019 17:16
Forum: General Chat
Topic: Useless CFW for the Retrostone (1)
Replies: 65
Views: 9912

Re: Useless CFW for the Retrostone (1)

Actually using getenv() to read HOME environment variable isn't the problem. Nethack is also trying to create lock files in $CWD. Some kind of save backup scheme in case of nethack crashing, I think. I tried changing the save to /home/useless. It saves, but then when you restart the game, you disco...
by gameblabla
Fri 18 Oct 2019 22:01
Forum: General Chat
Topic: Useless CFW for the Retrostone (1)
Replies: 65
Views: 9912

Re: Useless CFW for the Retrostone (1)

Err, I looked at it again and I noticed there was an unused sdl.c file among the source files. I deleted dingoo.c from the Makefile and added sdl.c. I'm surprised to have missed that file lol... Nice The keys work but aren't exactly right: the top button (blue) is B, I think. Also the game tries (a...
by gameblabla
Fri 18 Oct 2019 11:39
Forum: General Chat
Topic: Useless CFW for the Retrostone (1)
Replies: 65
Views: 9912

Re: Useless CFW for the Retrostone (1)

Ok so i looked into it and its not using SDL but directly to the framebuffer (/dev/fb0) and using eudev.
I could convert it to use SDL but i think you are better off looking for a version that uses SDL instead, that would make it much easier for me to port.
by gameblabla
Wed 16 Oct 2019 10:45
Forum: General Chat
Topic: Useless CFW for the Retrostone (1)
Replies: 65
Views: 9912

Re: Useless CFW for the Retrostone (1)

So I just got my hands on a used retrostone and downloaded the buildroot and tried to compile dingux Nethack (320x240). Compiled without any problems, but the the image is half-sized, approx. 160x120? Is something scaling the image down by 1/2? Is there a quick fix? The buttons and d-pad work, you ...
by gameblabla
Wed 16 Oct 2019 09:40
Forum: Tutorials and support
Topic: Games for 3do
Replies: 2
Views: 639

Re: Games for 3do

It's something i plan for my CFW eventually. (though like my other cores, i'll have to base it off the libretro core again)
by gameblabla
Wed 16 Oct 2019 08:07
Forum: General Chat
Topic: Useless CFW for the Retrostone (1)
Replies: 65
Views: 9912

Re: Useless CFW for the Retrostone (1)

I took the time to update my CFW for the Retrostone. Here are the changes for version 0.32 : Switched to NTFS, should fix the issues on Windows. Updated Picodrive with faster 32X core with fixed default controls. Added Snes9XEmu fork based on libretro core. It supports SRAM, SRTC and save states... ...
by gameblabla
Fri 11 Oct 2019 09:38
Forum: General Chat
Topic: Useless CFW for the Retrostone (1)
Replies: 65
Views: 9912

Re: Useless CFW for the Retrostone (1)

https://gameblabla.nl/files/snes9x_retrostone.opk I have now ported Snes9x2005, the libretro core and adapted it for my CFW. SuperFX games are running smoothly on it and i might consider using Blargg's APU to fix some audio glitches in some games in the future. If you want to use it, simply add it ...
by gameblabla
Tue 24 Sep 2019 18:59
Forum: General Chat
Topic: Retrostone 2 is coming soon
Replies: 36
Views: 5886

Re: Retrostone 2 is coming soon

My understanding is that hardware acceleration will be part of the new SOC, something that the old SOC was lacking because of proprietary blobs. So even if it's 'slower' than the original Retrostone, the new hardware will actually likely be faster for most things. Proper hardware acceleration will ...