How to modify retrostone hotkeys?

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Pagawan
Posts: 6
Joined: Fri 24 Aug 2018 12:44

How to modify retrostone hotkeys?

Post by Pagawan »

Hi everybody,

I'd like to modify the hotkeys on the retrostone console as in some games (like Zelda Link's awakening on Game Boy Color), select+start are needed to save the game.

I already tried to edit the .cfg file, following this tutorial:
https://github.com/RetroPie/RetroPie-Se ... figuration
and dr_bunsen's topic about n64 controls mapping:
viewtopic.php?f=19&t=1706

But it doesn't work...
The Select button as hotkey is ok, but I'd like to remap some controls like this:

Save state: Select+Down
Load state: Select+Up
Exit emulator: Select+Left OR Retrostone Extra GPIO button

Can someone help me?

Thx
Jackamikaz
Posts: 12
Joined: Wed 29 Aug 2018 14:44

Re: How to modify retrostone hotkeys?

Post by Jackamikaz »

Hi,

I followed the "Hardcoded Configurations" section in this internet page to edit my n64 layout : https://github.com/RetroPie/RetroPie-Se ... figuration
When you edit your retroarch.cfg file you're supposed to put the replaced inputs before this line :

Code: Select all

#include "/opt/retropie/configs/all/retroarch.cfg"
Be careful though, don't just use the input name as in the global config, don't forget to add "_player1" (it took me an hour to figure this out, it's there on the example but the tutorial is not explicitly saying to use it).
For instance the line

Code: Select all

input_a_btn = 1
should be

Code: Select all

input_player1_a_btn = 1
As for the hotkey buttons, I think you can these names :
  • input_exit_emulator_btn
  • input_save_state_btn
  • input_load_state_btn
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