Hi everybody,
I'd like to modify the hotkeys on the retrostone console as in some games (like Zelda Link's awakening on Game Boy Color), select+start are needed to save the game.
I already tried to edit the .cfg file, following this tutorial:
https://github.com/RetroPie/RetroPie-Se ... figuration
and dr_bunsen's topic about n64 controls mapping:
viewtopic.php?f=19&t=1706
But it doesn't work...
The Select button as hotkey is ok, but I'd like to remap some controls like this:
Save state: Select+Down
Load state: Select+Up
Exit emulator: Select+Left OR Retrostone Extra GPIO button
Can someone help me?
Thx
How to modify retrostone hotkeys?
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- Posts: 12
- Joined: Wed 29 Aug 2018 14:44
Re: How to modify retrostone hotkeys?
Hi,
I followed the "Hardcoded Configurations" section in this internet page to edit my n64 layout : https://github.com/RetroPie/RetroPie-Se ... figuration
When you edit your retroarch.cfg file you're supposed to put the replaced inputs before this line : Be careful though, don't just use the input name as in the global config, don't forget to add "_player1" (it took me an hour to figure this out, it's there on the example but the tutorial is not explicitly saying to use it).
For instance the line should be
As for the hotkey buttons, I think you can these names :
I followed the "Hardcoded Configurations" section in this internet page to edit my n64 layout : https://github.com/RetroPie/RetroPie-Se ... figuration
When you edit your retroarch.cfg file you're supposed to put the replaced inputs before this line :
Code: Select all
#include "/opt/retropie/configs/all/retroarch.cfg"
For instance the line
Code: Select all
input_a_btn = 1
Code: Select all
input_player1_a_btn = 1
- input_exit_emulator_btn
- input_save_state_btn
- input_load_state_btn