Hi
Using latest (4.2 full).
The controls work (somewhat) for Sonic Adventure but not for Shenmue. I cannot start the game / get past the first screen.
Search found 28 matches
- Thu 4 Jul 2019 15:03
- Forum: Tutorials and support
- Topic: Controls dreamscast
- Replies: 4
- Views: 16199
- Sat 16 Mar 2019 19:18
- Forum: Tutorials and support
- Topic: Controls dreamscast
- Replies: 4
- Views: 16199
Controls dreamscast
Can we get a proper tutorial on how to map the buttons for dreamcast please I have seen -> http://forum.8bcraft.com/viewtopic.php?t=1771#p3307 So I have done the following 1. Add the file "controller_RetrostoneController.cfg" to /opt/configs/dreamcast/mappings (with content from above post...
- Fri 15 Mar 2019 10:40
- Forum: Tutorials and support
- Topic: Speaker sound when completely off
- Replies: 3
- Views: 4346
Re: Speaker sound when completely off
Hi I think I did not explain it properly - apologies. The Retrostone is running (I am playing a game) The speaker dial (the cog) is completely off (turned clockwise) Now the speaker still outputs the game's sound (very quiet but it's there) My question is why? And if the cog / dial is faulty or anyt...
- Fri 1 Mar 2019 11:42
- Forum: Tutorials and support
- Topic: Speaker sound when completely off
- Replies: 3
- Views: 4346
Speaker sound when completely off
Hi
When I turn the speaker of my Retrostone completely off! there is still a sound (very quiet but it's there).
The sound is a white noise plus the actual game sound.
Is there something I can do on the hardware side so that when the dial is completely off the speaker is "cut off"?
Thanks
When I turn the speaker of my Retrostone completely off! there is still a sound (very quiet but it's there).
The sound is a white noise plus the actual game sound.
Is there something I can do on the hardware side so that when the dial is completely off the speaker is "cut off"?
Thanks
- Sat 9 Feb 2019 08:41
- Forum: Tutorials and support
- Topic: Status LED's too bright
- Replies: 4
- Views: 5170
Re: Status LED's too bright
Just take the LED out (like me) and tape over the others so they are still visible.
Here is mine (removed status light)
Here is mine (removed status light)
- Tue 4 Dec 2018 11:13
- Forum: Tutorials and support
- Topic: N64 map buttons with Select+ Combo
- Replies: 6
- Views: 7879
Re: N64 map buttons with Select+ Combo
So - figured it out. ...I am posting it here if anyone ever wants to play Zelda on Retrostone and has similar problems ----No need to replace any files---- Steps: Use the "lr-mupen64plus" emulator - this also supports the normal Retroarch Menu https://i.imgur.com/ooFzy1B.jpg Enter the Cont...
- Mon 3 Dec 2018 19:52
- Forum: Tutorials and support
- Topic: N64 map buttons with Select+ Combo
- Replies: 6
- Views: 7879
Re: N64 map buttons with Select+ Combo
Ok, I was able to - in Linux - change the file back to the original on the SD card -> retrostone booting up fine again
I assume the file you sent contains errors? Can you fix & check?
I assume the file you sent contains errors? Can you fix & check?
- Mon 3 Dec 2018 19:18
- Forum: Tutorials and support
- Topic: N64 map buttons with Select+ Combo
- Replies: 6
- Views: 7879
Re: N64 map buttons with Select+ Combo
Seems to be messed up completely after replacing the file ...
- Sun 2 Dec 2018 10:23
- Forum: Tutorials and support
- Topic: N64 map buttons with Select+ Combo
- Replies: 6
- Views: 7879
Re: N64 map buttons with Select+ Combo
Ok asked here: http://orangepi.club/showthread.php?tid=2945
"Using R+KEY" to map the yellow buttons on the N64 controller is better, I agree.
Could you change the code to reflect that ...I'm not fluent enough to do so myself
"Using R+KEY" to map the yellow buttons on the N64 controller is better, I agree.
Could you change the code to reflect that ...I'm not fluent enough to do so myself
- Mon 22 Oct 2018 13:48
- Forum: Tutorials and support
- Topic: N64 map buttons with Select+ Combo
- Replies: 6
- Views: 7879
N64 map buttons with Select+ Combo
Played Ocarina of Time up until the time I am asked to play the Ocarina. The obvious problem is that there are not enough buttons on the retrostone to map the complete controller of the N64. Now, is there a way to configure - let's say - Select + A as one of the buttons? So that on the rare ocasion ...